![]() Now characters stick out more beyond their support conversations, as "lance girl with good speed" can be differentiated from "other lance girl with good speed." Hinoka, the warrior princess, loves to help her allies get the hurt on as she gives +2 damage to allies around her. Personal Skills have finally mechanically made characters unique as they've been. That last part is very important to note as the enemies can also use both stances, bringing a new scope of strategy of the enemy being on the same playing field. At full meter, you automatically block the next attack and you cannot be Attack Stanced. However, they only get stat boosts (which was lessened from Awakening) and a meter that fills whenever you are attacked or attack. Guard Stance is what pair-up used to be in Awakening, with two characters joining to form a single powerful unit. The support character only does half damage and only attacks once now, the price for having a guaranteed support attack when previously it was random. ![]() The mechanic has now been split into Attack Stance and Guard Stance.Īttack Stance is when two adjacent units, with the attack initiator not paired up, assault an enemy with both characters. Pair-ups have been changed drastically to incorporate actual strategy instead of mashing together high-rank support units for overpowered units. The other addition is that a new weapon triangle is created, allowing previously ignored weapons like bows to have fantastic uses thanks to having an advantage over Lances and the new Hidden Weapons. The new weapon category, Hidden Weapons, bring a great dynamic to how battles are fought as tanky units crumble under a mob more easily. Former 1-2 range weapons such as Javelins, Hand Axes, and Nosferatu are also nerfed with abilities that prevent them from attacking twice. Silver weapons for example are unfortunately nearly useless now, thanks to a heavy penalty of stat losses after each use. Weapon durability is no longer existent, instead replaced by a stats system that makes interesting decisions on whether to bring a stronger statted weapon over a weaker one with a stronger effect. The major gameplay changes will be appreciated by even veterans of the series. The majority of the time, you are with Hoshido units up until The Decision and then immediately begin the path to peace. ![]() The first 5 chapters and the story in general tends to guide you in the Birthright path, since the story is about Corrin (Your avatar) being kidnapped by Nohr and raised as their own. The story takes place in a war between Hoshido and Nohr. What is on surface the same, such as pair-ups, marriage and children, the updates to the gameplay has vastly improved the flaws of Awakening to a great degree. Fire Emblem: Birthright is the game recommended for players new to strategy games or for those that liked Awakening, the previous game.
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